Avorion Script API Documentation

FighterTemplate

function FighterTemplate()

This is the default constructor of FighterTemplate. No further arguments are required.

Returns

A new instance of FighterTemplate

property float accuracy[read-only]
property bool armed[read-only]
property int averageTech[read-only]
property float baseEnergyPerSecond
property float bestEfficiency[read-only]
property WeaponCategory category[read-only]
property static std::string categoryIcon[read-only]
property static std::string categoryName[read-only]
property bool civil[read-only]
property bool continuousBeam[read-only]
property float coolingRate
property float coolingTime[read-only]
property int coolingType
property float damage[read-only]
property int damageType[read-only]
property bool deathExplosion[read-only]
property float diameter
property float dps[read-only]
property float durability
property float energyIncreasePerSecond
property float fireRate[read-only]
property bool firing
property float firingsPerSecond[read-only]
property var flavorText[read-only]
property float heat[read-only]
property float heatPerShot
property float holdingForce[read-only]
property float hullDamageMultiplicator[read-only]
property float hullDamageMultiplier[read-only]
property float hullRepairRate[read-only]
property Material material[read-only]
property static float maxFighterDiameter[read-only]
property float maxHeat
property int maxTech[read-only]
property float maxVelocity
property float metalBestEfficiency[read-only]
property float metalRawEfficiency[read-only]
property float metalRefinedEfficiency[read-only]
property static float minFighterDiameter[read-only]
property int numVisibleWeapons[read-only]
property int numWeapons[read-only]
property float otherForce[read-only]
property bool overheated[read-only]
property BlockPlan plan
property Rarity rarity[read-only]
property float reach[read-only]
property double requiredShootingEnergy[read-only]
property bool seeker[read-only]
property float selfForce[read-only]
property float shield
property float shieldDamageMultiplicator[read-only]
property float shieldDamageMultiplier[read-only]
property float shieldPenetration[read-only]
property float shieldRepairRate[read-only]
property float shootingTime[read-only]
property float shotSpeed[read-only]
property int shotsPerFiring[read-only]
property float shotsPerSecond[read-only]
property int shotsUntilOverheated[read-only]
property bool simultaneousShooting
property int slots[read-only]
property float stoneBestEfficiency[read-only]
property float stoneDamageMultiplicator[read-only]
property float stoneDamageMultiplier[read-only]
property float stoneRawEfficiency[read-only]
property float stoneRefinedEfficiency[read-only]
property float turningSpeed
property FighterType type
property float volume[read-only]
property string weaponIcon[read-only]
property string weaponName[read-only]
property string weaponPrefix[read-only]

function var addDescription(string str, string value)

Returns

nothing

function var addWeapon(var weapon)

Returns

nothing

function var clearDescriptions()

Returns

nothing

function var clearWeapons()

Returns

nothing

function table<string, string> getDescriptions()

function Weapon... getWeapons()

Returns all weapons of the object

function EntityDescriptor makeDescriptor()

function var updateStaticStats()

Returns

nothing

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This is the official documentation for the scripting API of Avorion. This documentation is automatically generated and not necessarily complete. Depending on the context in which functions exist, some documentation such as descriptions, return values or variable names or types may be missing.

Work in Progress. Documentation of Avorion Version: 2.5.7 c8e4beec84f7